Welcome Dawg | RSS

Main » 2011 » May » 13 » Zwonder Ops - Countdown
2:53 PM
Zwonder Ops - Countdown
Well here is another update on Zwonder Ops. I've spent alot of time mapping. Maybe way too much. But I want this map to go down in Gmod History.  I will use all my talent, knowledge, patience and experience to make Zwonder Ops the best thing ever.


A few things that you can count on:
Enormous map (The map will hopefully have over 75 Rooms, extentions, secrets, easter eggs, elevators, and alot of beta testing.
Black Ops? (The map was inspired and will have several traits of Black Ops. But is not a "Remake".)
No Requirements (This time, you can count on no missing textures. I may make a mistake, but I have beta testers)
Optimization (At times, especially in multi-player, Zwonder ops could get laggy. I'll try best in my power to make as little laggy as possible.)
Fun (I have experience in making a good replayable Npc survival maps. I have quiet a few tactics, and I'll have beta testers.
Anti-Troll (Most of the map is designed to avoid bad players "trolling" others. This map will prevent those bad players from doing anything from ruining others experience.)
Visual Interest (The map is designed to have more like a Team-Fortess 2 feel, but its own style. The map will never have boring textures, they're all custom)
Gameplay Mechanics (Waves, Rounds, Times, Hints, Modes, Varity of Zombies.)
Multi-player (The map will work on any server, and does not require anything more then just the map .BSP file. Zombie Survival gamemode suggested if not the Zwonder gamemode.)

If pictures do not display, click here.
Views: 2744 | Added by: Alex | Rating: 0.0/0
Total comments: 1
1 Marlwolf  
0
The beta was fun, the biggest issue that you'll likely be dealing with is optimisation. Other than that, you seem to be on the right track with everything, keep up the good work.

Only registered users can add comments.
[ Registration | Login ]